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WSCG
2003
219views more  WSCG 2003»
13 years 11 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
CG
2007
Springer
13 years 9 months ago
Visualizing and animating the winged-edge data structure
The winged- and half- edge data structures are commonly used representations for polyhedron models. Due to the complexity, students in an introductory to computer graphics course ...
Bryan Neperud, John L. Lowther, Ching-Kuang Shene
SMI
2005
IEEE
111views Image Analysis» more  SMI 2005»
14 years 3 months ago
Smooth Adaptive Fitting of 3D Models Using Hierarchical Triangular Splines
The recent ability to measure quickly and inexpensively dense sets of points on physical objects has deeply influenced the way engineers used to represent shapes in CAD systems, ...
Alex Yvart, Stefanie Hahmann, Georges-Pierre Bonne...
SIGGRAPH
2010
ACM
14 years 2 months ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
CGI
2004
IEEE
14 years 1 months ago
Real-Time Dynamic Wrinkles
This paper proposes a new method for designing dynamic wrinkles that appear and disappear according to the underlying deformation of tissues. The user positions and orients wrinkl...
Caroline Larboulette, Marie-Paule Cani