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AMDO
2008
Springer
13 years 10 months ago
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation
Many real-time algorithms for mesh deformation driven by animation of an underlying skeleton make use of a set of per-bone weights associated with each vertex. There are few unguid...
Rich Wareham, Joan Lasenby
TOG
2002
162views more  TOG 2002»
13 years 8 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
ACCV
2009
Springer
14 years 3 months ago
Dense and Accurate Spatio-temporal Multi-view Stereovision
In this paper, we propose a novel method to simultaneously and accurately estimate the 3D shape and 3D motion of a dynamic scene from multiple-viewpoint calibrated videos. We follo...
Jérôme Courchay, Jean-Philippe Pons, ...
ENC
2004
IEEE
14 years 9 days ago
Graph-Based Point Relaxation for 3D Stippling
Point hierarchies are suitable for creating framecoherent animations of 3D models in non-photorealistic styles such as stippling, painterly and other artistic rendering. In this p...
Oscar Meruvia Pastor, Thomas Strotthote
CGF
2008
144views more  CGF 2008»
13 years 8 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset