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WSCG
2004
224views more  WSCG 2004»
13 years 11 months ago
Modelling Effects of Wind Fields in Cloth Animation
In this paper we show how to incorporate effects of wind fields in cloth animations. We discuss two different approaches to model force fields describing air motion and show how t...
Michael Keckeisen, Stefan Kimmerle, Bernhard Thoma...
ICASSP
2008
IEEE
14 years 4 months ago
Remeshing and spatio-temporal wavelet filtering for 3D animations
In this paper, we present a new framework to analyse and process 3D animations (defined by sequences of triangular meshes sharing the same connectivity at any frame). Our idea is...
Frédéric Payan, Aymen Kammoun, Marc ...
SCA
2007
14 years 6 days ago
Animation collage
We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
Christian Theobalt, Christian Rössl, Edilson ...
GRAPHICSINTERFACE
2007
13 years 11 months ago
Twinned meshes for dynamic triangulation of implicit surfaces
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...
Antoine Bouthors, Matthieu Nesme
ICIP
2008
IEEE
14 years 11 months ago
Efficient representation and coding of prediction residuals and parameters in frame-based animated mesh compression
For compression of 3-D dynamic meshes, the novel framework of so-called frame-based animated mesh compression (FAMC) has been introduced recently. In this context, we propose an e...
Detlev Marpe, Heiner Kirchhoffer, Karsten Mül...