This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
This paper presents a feature point tracking algorithm using optical flow under the non-prior training active feature model (NPTAFM) framework. The proposed algorithm mainly focus...
Sangjin Kim, Jinyoung Kang, Jeongho Shin, Seongwon...
Autonomous range acquisition for 3D modeling requires reliable range registration, for both the precise localization of the sensor and combining the data from multiple scans for v...