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CGF
2008
101views more  CGF 2008»
15 years 4 months ago
Stereo Light Probe
In this paper we present a practical, simple and robust method to acquire the spatially-varying illumination of a real-world scene. The basic idea of the proposed method is to acq...
Massimiliano Corsini, Marco Callieri, Paolo Cignon...
CGF
2008
154views more  CGF 2008»
15 years 4 months ago
Precomputed Atmospheric Scattering
We present a new and accurate method to render the atmosphere in real time from any viewpoint from ground level to outer space, while taking Rayleigh and Mie multiple scattering i...
Eric Bruneton, Fabrice Neyret
CGF
2008
102views more  CGF 2008»
15 years 4 months ago
Sound Tracing: Rendering Listener Specific Acoustic Room Properties
We present an acoustic rendering approach visualizing the listener-specific contribution of frequency-dependent pressure fields on a scene geometry with acoustic reflection and sc...
Jens Bellmann, Frank Michel, Eduard Deines, Martin...
COR
2010
166views more  COR 2010»
15 years 4 months ago
Variable neighbourhood decomposition search for 0-1 mixed integer programs
In this paper we propose a new hybrid heuristic for solving 0-1 mixed integer programs based on the principle of variable neighbourhood decomposition search. It combines variable ...
Jasmina Lazic, Saïd Hanafi, Nenad Mladenovic,...
CGF
2008
123views more  CGF 2008»
15 years 4 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo