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» Three approaches to object evolution
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PUC
2010
118views more  PUC 2010»
13 years 7 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
CEC
2007
IEEE
14 years 3 months ago
Target shape design optimization by evolving splines
Abstract— Target shape design optimization problem (TSDOP) is a miniature model for real world design optimization problems. It is proposed as a test bed to design and analyze op...
Pan Zhang, Xin Yao, Lei Jia, Bernhard Sendhoff, Th...
GRAPHITE
2006
ACM
14 years 3 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
CAIP
2003
Springer
176views Image Analysis» more  CAIP 2003»
14 years 2 months ago
Evaluation of an Adaptive Composite Gaussian Model in Video Surveillance
Video surveillance systems seek to automatically identify events of interest in a variety of situations. Extracting a moving object from background is the most important step of t...
Qi Zang, Reinhard Klette
JSS
2010
104views more  JSS 2010»
13 years 3 months ago
Using hybrid algorithm for Pareto efficient multi-objective test suite minimisation
Test suite minimisation techniques seek to reduce the effort required for regression testing by selecting a subset of test suites. In previous work, the problem has been considere...
Shin Yoo, Mark Harman