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» Three approaches to object evolution
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SI3D
2005
ACM
14 years 1 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
ICMI
2005
Springer
164views Biometrics» more  ICMI 2005»
14 years 1 months ago
A user interface framework for multimodal VR interactions
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...
Marc Erich Latoschik
SIGITE
2004
ACM
14 years 1 months ago
The use of MUPPETS in an introductory java programming course
“The Multi-User Programming Pedagogy for Enhancing Traditional Study” (MUPPETS) system has been under development at RIT for the last three years. This multi-user environment ...
Kevin J. Bierre, Andrew M. Phelps
EGH
2003
Springer
14 years 26 days ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
ISRR
2001
Springer
121views Robotics» more  ISRR 2001»
14 years 2 days ago
Towards a Realistic Medical Simulator using Virtual Environments and Haptic Interaction
This paper presents our experience towards the conception of a virtual reality medical simulator coupled with haptic interaction aimed at training surgeons. This area of research h...
Christian Laugier, César Mendoza, Kenneth S...