The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
This paper deals with a new interest points detector. Unlike most standard detectors which concentrate on the local shape of the signal, the main objective of this new operator is...
We study the problem of generating plausible interpretations
of a scene from a collection of line segments automatically
extracted from a single indoor image. We show that
we ca...
Human perception shows that a correct interpretation of a 3D scene on the basis of a 2D image is possible without markers. Solely by identifying natural features of different obje...