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» Three-Dimensional Scene Flow
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NPAR
2004
ACM
14 years 25 days ago
Ryan: rendering your animation nonlinearly projected
Artistic rendering is an important research area in Computer Graphics, yet relatively little attention has been paid to the projective properties of computer generated scenes. Mot...
Patrick Coleman, Karan Singh
BMVC
1998
13 years 8 months ago
Recovering Motion Fields: An Evaluation of Eight Optical Flow Algorithms
Evaluating the performance of optical flow algorithms has been difficult because of the lack of ground-truth data sets for complex scenes. We describe a simple modification to a r...
Ben Galvin, Brendan McCane, Kevin Novins, David Ma...
EGH
2004
Springer
14 years 24 days ago
Realtime ray tracing of dynamic scenes on an FPGA chip
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
Jörg Schmittler, Sven Woop, Daniel Wagner, Wo...
CGI
1998
IEEE
13 years 11 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
TOG
2002
153views more  TOG 2002»
13 years 7 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...