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TOG
2002
123views more  TOG 2002»
13 years 9 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg
CGF
2008
141views more  CGF 2008»
13 years 9 months ago
Accelerating Ray Tracing using Constrained Tetrahedralizations
In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ray tracing. A constrained tetrahedralization of a scene is a tetrahedralization ...
Ares Lagae, Philip Dutré
TIP
2008
260views more  TIP 2008»
13 years 9 months ago
Occlusion-Aware Optical Flow Estimation
Optical flow can be reliably estimated between areas visible in two images, but not in occlusion areas. If optical flow is needed in the whole image domain, one approach is to use ...
Serdar Ince, Janusz Konrad
CVPR
2003
IEEE
14 years 11 months ago
Structure From Motion for Scenes Without Features
We describe an algorithm for reconstructing the 3D shape of the scene and the relative pose of a number of cameras from a collection of images under the assumption that the scene ...
Anthony J. Yezzi, Stefano Soatto
CVPR
2003
IEEE
14 years 3 months ago
A Perspective on Distortions
A framework for analyzing distortions in non-single viewpoint imaging systems is presented. Such systems possess loci of viewpoints called caustics. In general, perspective (or un...
Rahul Swaminathan, Michael D. Grossberg, Shree K. ...