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TOG
2010
157views more  TOG 2010»
13 years 4 months ago
Combining global and local virtual lights for detailed glossy illumination
Accurately rendering glossy materials in design applications, where previewing and interactivity are important, remains a major challenge. While many fast global illumination solu...
Tomás Davidovic, Jaroslav Krivánek, ...
SI3D
2009
ACM
14 years 4 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
SIGGRAPH
1999
ACM
14 years 2 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
SIGGRAPH
1997
ACM
14 years 2 months ago
Recovering high dynamic range radiance maps from photographs
We present a method of recovering high dynamic range radiance maps from photographs taken with conventional imaging equipment. In our method, multiple photographs of the scene are...
Paul E. Debevec, Jitendra Malik
IMAGING
2003
13 years 11 months ago
Using Colour to Model Outliers
Computer vision applications are able to model and reconstruct three dimensional scenes from several pictures. In this work, we are interested in the group of algorithm that regis...
David Hasler, Sabine Süsstrunk