Sciweavers

365 search results - page 60 / 73
» Three-Dimensional Scene Flow
Sort
View
TOG
2008
140views more  TOG 2008»
13 years 7 months ago
Multidimensional adaptive sampling and reconstruction for ray tracing
We present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficientl...
Toshiya Hachisuka, Wojciech Jarosz, Richard Peter ...
CGF
2005
204views more  CGF 2005»
13 years 7 months ago
BRDF and geometry capture from extended inhomogeneous samples using flash photography
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...
CGF
2007
168views more  CGF 2007»
13 years 7 months ago
Global Illumination using Photon Ray Splatting
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global...
Robert Herzog, Vlastimil Havran, Shin-ichi Kinuwak...
VRST
2010
ACM
13 years 5 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
CVPR
2004
IEEE
14 years 9 months ago
Motion-Based Background Subtraction Using Adaptive Kernel Density Estimation
Background modeling is an important component of many vision systems. Existing work in the area has mostly addressed scenes that consist of static or quasi-static structures. When...
Anurag Mittal, Nikos Paragios