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CGF
2010
199views more  CGF 2010»
13 years 8 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...
CGF
2010
182views more  CGF 2010»
13 years 7 months ago
A Data-driven Segmentation for the Shoulder Complex
The human shoulder complex is perhaps the most complicated joint in the human body being comprised of a set of three bones, muscles, tendons, and ligaments. Despite this anatomica...
Q. Youn Hong, Sang Il Park, Jessica K. Hodgins
EGH
2010
Springer
13 years 7 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...
HVEI
2009
13 years 6 months ago
Crossmodal information for visual and haptic discrimination
Both our visual and haptic systems contribute to the perception of the three dimensional world, especially the proximal perception of objects. The interaction of these systems has...
Flip Phillips, Eric J. L. Egan
CAE
2010
13 years 4 months ago
Learning about Shadows from Artists
Renaissance artists discovered methods for imaging realistic depth on a two dimensional surface by re-inventing linear perspective. In solving the problem of depth depiction, they...
Elodie Fourquet