Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
We present our method of real-time rendering of grid-structured data. The method uses bicubic spline interpolation running on common current graphics hardware to map the values to...
This paper presents an interactive global visualization technique for dense vector fields using levels of detail. We introduce a novel scheme which combines an error-controlled hi...