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ICCBR
2005
Springer
15 years 10 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
EWCBR
2008
Springer
15 years 6 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
TSP
2008
111views more  TSP 2008»
15 years 4 months ago
Space-Time Power Schedule for Distributed MIMO Links Without Instantaneous Channel State Information at the Transmitting Nodes
A space-time optimal power schedule for multiple distributed multiple-input multiple-output (MIMO) links without the knowledge of the instantaneous channel state information at th...
Yue Rong, Yingbo Hua, Ananthram Swami, A. Lee Swin...
COMPSAC
2006
IEEE
15 years 10 months ago
A Software Architectural Approach to Security by Design
This paper shows how an architecture description notation that has support for timed events can be used to provide a meta-language for specifying exact communication semantics. Th...
Arnab Ray, Rance Cleaveland
CP
2005
Springer
15 years 10 months ago
Solving the Car-Sequencing Problem as a Non-binary CSP
A search algorithm based on non-binary forward checking (nFC) is used to solve the car-sequencing problem. The choice of value ordering heuristics having a dramatic effect on solu...
Mihaela Butaru, Zineb Habbas