While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
A space-time optimal power schedule for multiple distributed multiple-input multiple-output (MIMO) links without the knowledge of the instantaneous channel state information at th...
Yue Rong, Yingbo Hua, Ananthram Swami, A. Lee Swin...
This paper shows how an architecture description notation that has support for timed events can be used to provide a meta-language for specifying exact communication semantics. Th...
A search algorithm based on non-binary forward checking (nFC) is used to solve the car-sequencing problem. The choice of value ordering heuristics having a dramatic effect on solu...