Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
We present the Buffer Heap (BH), a cache-oblivious priority queue that supports Delete-Min, Delete, and Decrease-Key operations in O( 1 B log2 N B ) amortized block transfers fro...
We describe an algorithm for computing planar convex hulls in the self-improving model: given a sequence I1, I2, . . . of planar n-point sets, the upper convex hull conv(I) of eac...
Kenneth L. Clarkson, Wolfgang Mulzer, C. Seshadhri
Convex relaxations for continuous multilabel problems have attracted a lot of interest recently [1–5]. Unfortunately, in previous methods, the runtime and memory requirements sca...
A real-time system must execute functionally correct computations in a timely manner. In order to guarantee that all tasks accepted in the system will meet their timing requiremen...
Sylvain Lauzac, Rami G. Melhem, Daniel Mossé...