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SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
SPAA
2004
ACM
14 years 1 months ago
Packet-mode policies for input-queued switches
This paper considers the problem of packet-mode scheduling of input queuedswitches. Packets have variable lengths, and are divided into cells of unit length. Each packet arrives t...
Dan Guez, Alexander Kesselman, Adi Rosén
KR
2004
Springer
14 years 1 months ago
Planning Graphs and Knowledge Compilation
One of the major advances in classical planning has been the development of Graphplan. Graphplan builds a layered structure called the planning graph, and then searches this struc...
Hector Geffner
DIALM
2003
ACM
175views Algorithms» more  DIALM 2003»
14 years 1 months ago
Equilibria in topology control games for ad hoc networks
We study topology control problems in ad hoc networks, where network nodes get to choose their power levels in order to ensure desired connectivity properties. Unlike most other w...
Stephan Eidenbenz, V. S. Anil Kumar, Sibylle Zust
DCC
2004
IEEE
13 years 11 months ago
Adaptive Rate Control Scheme for Video Streaming Over Wireless Channels
Providing continuous video playback with graceful quality degradation over wireless channels is fraught with challenges. Video applications require stringent delay guarantees and ...
Marwan Krunz, Mohamed Hassan