In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
This paper explores the complications encountered when attempting to create a secure pervasive computing environment. The model introduced in this paper is primarily conceptual. T...
Power density has been increasing at an alarming rate in recent processor generations resulting in high on-chip temperature. Higher temperature results in poor reliability and inc...
Virtual laboratories can be characterized by their long-lasting, large-scale computations, where a collection of heterogeneous tools is integrated into data processing pipelines. S...
With the properties of autonomy, social ability, reactivity and pro-activeness, agents can be used to represent entities in distributed simulations, where fast and accurate decisi...