Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Abstract— We present a method for performing mode classification of real-time streams of GPS surface position data. Our approach has two parts: an algorithm for robust, unconstr...
Robert Granat, Galip Aydin, Marlon E. Pierce, Zhig...
Supply chains have evolved to web-applications that tap on the power of internet to expand their networks online. Recently some research attention is focused on make-to-order supp...
In a market-based scheduling mechanism, the allocation of time-specific resources to tasks is governed by a competitive bidding process. Agents bidding for multiple, separately al...
Jeffrey K. MacKie-Mason, Anna Osepayshvili, Daniel...
There is an increasing tendency in sensor networks (and related networked embedded systems) to push more complexity and `intelligence' into end-nodes. This in turn leads to a ...