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AIIDE
2008
13 years 11 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CIDM
2007
IEEE
14 years 3 months ago
Analysis of streaming GPS measurements of surface displacement through a web services environment
Abstract— We present a method for performing mode classification of real-time streams of GPS surface position data. Our approach has two parts: an algorithm for robust, unconstr...
Robert Granat, Galip Aydin, Marlon E. Pierce, Zhig...
IIWAS
2008
13 years 10 months ago
Double-agent architecture for collaborative supply chain formation
Supply chains have evolved to web-applications that tap on the power of internet to expand their networks online. Recently some research attention is focused on make-to-order supp...
Yang Hang, Simon Fong
AIPS
2004
13 years 10 months ago
Price Prediction Strategies for Market-Based Scheduling
In a market-based scheduling mechanism, the allocation of time-specific resources to tasks is governed by a competitive bidding process. Agents bidding for multiple, separately al...
Jeffrey K. MacKie-Mason, Anna Osepayshvili, Daniel...
MOBISYS
2008
ACM
13 years 11 months ago
Lightweight module isolation for sensor nodes
There is an increasing tendency in sensor networks (and related networked embedded systems) to push more complexity and `intelligence' into end-nodes. This in turn leads to a ...
Nirmal Weerasinghe, Geoff Coulson