We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
Abstract—Model-driven development has become the stateof-the-art approach for designing embedded real-time systems. heir high level of abstraction, models are easier to understan...
Wolfgang Haberl, Markus Herrmannsdoerfer, Jan Birk...
The World Wide Web may be viewed as a graph each of whose vertices corresponds to a static HTML web page, and each of whose edges corresponds to a hyperlink from one web page to an...
Recreating the temporal illumination variations of natural scenes has great potential for realistic synthesis of video sequences. In this paper, we present a 3D (model-based) appr...
Abstract—Many applications are concurrent and communicate over a network. The non-determinism in the thread and communication schedules makes it desirable to model check such sys...