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PRESENCE
2007
167views more  PRESENCE 2007»
13 years 8 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
IEEECIT
2010
IEEE
13 years 7 months ago
Model-Level Debugging of Embedded Real-Time Systems
Abstract—Model-driven development has become the stateof-the-art approach for designing embedded real-time systems. heir high level of abstraction, models are easier to understan...
Wolfgang Haberl, Markus Herrmannsdoerfer, Jan Birk...
DM
2011
264views Education» more  DM 2011»
13 years 4 months ago
Connectivity threshold and recovery time in rank-based models for complex networks
The World Wide Web may be viewed as a graph each of whose vertices corresponds to a static HTML web page, and each of whose edges corresponds to a hyperlink from one web page to an...
Pawel Pralat
ICIP
2007
IEEE
14 years 10 months ago
Modeling Time-Varying Illumination Patterns in Video
Recreating the temporal illumination variations of natural scenes has great potential for realistic synthesis of video sequences. In this paper, we present a 3D (model-based) appr...
Yilei Xu, Amit K. Roy Chowdhury
KBSE
2009
IEEE
14 years 3 months ago
Cache-Based Model Checking of Networked Applications: From Linear to Branching Time
Abstract—Many applications are concurrent and communicate over a network. The non-determinism in the thread and communication schedules makes it desirable to model check such sys...
Cyrille Artho, Watcharin Leungwattanakit, Masami H...