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EVI
2010
156views more  EVI 2010»
13 years 5 months ago
GPU implementation of a road sign detector based on particle swarm optimization
Road Sign Detection is a major goal of the Advanced Driving Assistance Systems. Most published work on this problem share the same approach by which signs are first detected and th...
Luca Mussi, Stefano Cagnoni, Elena Cardarelli, Fab...
GECCO
2010
Springer
158views Optimization» more  GECCO 2010»
14 years 3 months ago
A genetic algorithm to improve linux kernel performance on resource-constrained devices
As computers become increasingly mobile, users demand more functionality, longer battery-life, and better performance from mobile devices. In response, chipset fabricators are foc...
James Kukunas, Robert D. Cupper, Gregory M. Kapfha...
ICANNGA
2007
Springer
105views Algorithms» more  ICANNGA 2007»
14 years 4 months ago
Reinforcement Learning in Fine Time Discretization
Reinforcement Learning (RL) is analyzed here as a tool for control system optimization. State and action spaces are assumed to be continuous. Time is assumed to be discrete, yet th...
Pawel Wawrzynski
CVPR
2011
IEEE
13 years 5 months ago
Discrete-Continuous Optimization for Large-scale Structure from Motion
Recent work in structure from motion (SfM) has successfully built 3D models from large unstructured collections of images downloaded from the Internet. Most approaches use increme...
David Crandall, Andrew Owens, Noah Snavely, Daniel...
JMLR
2010
149views more  JMLR 2010»
13 years 5 months ago
Coherent Inference on Optimal Play in Game Trees
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Philipp Hennig, David H. Stern, Thore Graepel