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FUN
2010
Springer
233views Algorithms» more  FUN 2010»
14 years 2 months ago
The Complexity of Flood Filling Games
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n×n board of tiles where each tile is allocated one of ...
David Arthur, Raphaël Clifford, Markus Jalsen...
AGENTS
2001
Springer
14 years 2 months ago
Monitoring deployed agent teams
Recent years are seeing an increasing need for on-line monitoring of deployed distributed teams of cooperating agents, e.g., for visualization, or performance tracking. However, i...
Gal A. Kaminka, David V. Pynadath, Milind Tambe
DIGITALCITIES
2001
Springer
14 years 2 months ago
Little Boxes, Glocalization, and Networked Individualism
Much thinking about digital cities is in terms of community groups. Yet, the world is composed of social networks and not of groups. This paper traces how communities have changed ...
Barry Wellman
ICSE
2001
IEEE-ACM
14 years 2 months ago
Workshop on Software Engineering and Mobility
Mobility is redefining the hardware and software fabric of distributed systems. Wireless communication allows network hosts to participate in a distributed computation while on t...
Gruia-Catalin Roman, Gian Pietro Picco
IDMS
2001
Springer
142views Multimedia» more  IDMS 2001»
14 years 2 months ago
The Case for Streaming Multimedia with TCP
In this paper, we revisit and challenge the dogma that TCP is an undesirable choice for streaming multimedia, video in particular. For some time, the common view held that neither ...
Charles Krasic, Kang Li, Jonathan Walpole