One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
View planning for three-dimensional (3D) reconstruction and inspection solves the problem of finding an efficient sequence of views allowing complete and high quality reconstructi...
Christoph Munkelt, Andreas Breitbarth, Gunther Not...
A less studied component of gaze allocation in dynamic real-world scenes is the time lag of eye movements in responding to dynamic attention-capturing events. Despite the vast amou...
Eleonora Vig, Michael Dorr, Thomas Martinetz, Erha...
This paper studies left invertibility of discrete-time linear output-quantized systems. Quantized outputs are generated according to a given partition of the state-space, while inp...
We consider a class of learning problems regularized by a structured sparsity-inducing norm defined as the sum of 2- or ∞-norms over groups of variables. Whereas much effort ha...