In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...
— There are several types of processes which can be modeled explicitly by recording the interactions between a set of actors over time. In such applications, a common objective i...
dely acknowledged that categorically organized abstract knowledge plays a significant role in high-order human cognition. Yet, there are many unknown issues about the nature of ho...
We propose an approach for learning visual models of object categories in an unsupervised manner in which we first build a large-scale complex network which captures the interacti...
In multi-hop networks, the actions taken by individual intermediate nodes are typically hidden from the communicating endpoints; all the endpoints can observe is whether or not th...
Michal Feldman, John Chuang, Ion Stoica, Scott She...