Abstract—We apply automata theory to specifying behavioral interfaces of objects and show how to check schedulability and compatibility of real time asynchronous objects. The beh...
Mohammad Mahdi Jaghoori, Delphine Longuet, Frank S...
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
We propose a format of predicate diagrams for the verification of real-time systems. We consider systems that are defined as extended timed graphs, a format that combines timed au...
In this paper, timed Petri nets are used to model and control hybrid systems. Petri nets are used instead of finite automata primarily because of the advantages they offer in de...
Xenofon D. Koutsoukos, Kevin X. He, Michael D. Lem...
This paper studies the problem of model-based testing of real-time systems that are only partially observable. We model the System Under Test (SUT) using Timed Game Automata (TGA)...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...