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» Timed Concurrent Game Structures
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CORR
2010
Springer
115views Education» more  CORR 2010»
13 years 7 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...
CP
2000
Springer
13 years 11 months ago
A Constraint-Based Framework for Prototyping Distributed Virtual Applications
Abstract. This paper describes the architecture and implementation of a constraint-based framework for rapid prototyping of distributed applications such as virtual simulations, co...
Vineet Gupta, Lalita Jategaonkar Jagadeesan, Radha...
TCOM
2010
133views more  TCOM 2010»
13 years 5 months ago
Transmission control in cognitive radio as a Markovian dynamic game: Structural result on randomized threshold policies
Abstract——This paper considers an uplink time division multiple access (TDMA) cognitive radio network where multiple cognitive radios (secondary users) attempt to access a spect...
J. Huang, V. Krishnamurthy
SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
14 years 22 days ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
GAMEON
2000
13 years 8 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes