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AMAST
2008
Springer
13 years 9 months ago
Simulation Using Orchestration
d Abstract) David Kitchin, Evan Powell, and Jayadev Misra The University of Texas at Austin The real world is inherently concurrent and temporal. For simulating physical phenomena ...
David Kitchin, Evan Powell, Jayadev Misra
CIG
2005
IEEE
14 years 1 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
NIPS
2003
13 years 8 months ago
Learning Near-Pareto-Optimal Conventions in Polynomial Time
We study how to learn to play a Pareto-optimal strict Nash equilibrium when there exist multiple equilibria and agents may have different preferences among the equilibria. We focu...
Xiao Feng Wang, Tuomas Sandholm
CONCURRENCY
2010
127views more  CONCURRENCY 2010»
13 years 7 months ago
Formation of virtual organizations in grids: a game-theoretic approach
Applications require the composition of resources to execute in a grid computing environment. The Grid Service Providers (GSPs), the owners of the computational resources, must for...
Thomas E. Carroll, Daniel Grosu
CTCS
1989
Springer
13 years 11 months ago
Temporal Structures
We combine the principles of the Floyd-Warshall-Kleene algorithm, enriched categories, and Birkhoff arithmetic, to yield a useful class of algebras of transitive vertex-labeled s...
Ross Casley, Roger F. Crew, José Meseguer, ...