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» Timed Concurrent Game Structures
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UAI
2008
13 years 10 months ago
Identifying reasoning patterns in games
We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) repres...
Dimitrios Antos, Avi Pfeffer
BMCBI
2010
98views more  BMCBI 2010»
13 years 8 months ago
Prediction of protein structural classes for low-homology sequences based on predicted secondary structure
Background: Prediction of protein structural classes (a, b, a + b and a/b) from amino acid sequences is of great importance, as it is beneficial to study protein function, regulat...
Jian-Yi Yang, Zhen-Ling Peng, Xin Chen
ATAL
2011
Springer
12 years 8 months ago
Concise characteristic function representations in coalitional games based on agent types
Forming effective coalitions is a major research challenge in AI and multi-agent systems (MAS). Thus, coalitional games, including Coalition Structure Generation (CSG), have been ...
Suguru Ueda, Makoto Kitaki, Atsushi Iwasaki, Makot...
SSS
2007
Springer
14 years 2 months ago
Decentralized, Connectivity-Preserving, and Cost-Effective Structured Overlay Maintenance
In this paper we present a rigorous treatment to structured overlay maintenance in decentralized peerto-peer (P2P) systems subject to various system and network failures. we prese...
Yu Chen, Wei Chen
FLOPS
2006
Springer
14 years 9 days ago
Convergence in Language Design: A Case of Lightning Striking Four Times in the Same Place
What will a definitive programming language look like? By definitive language I mean a programming language that gives good soat its level of abstraction, allowing computer science...
Peter Van Roy