Sciweavers

279 search results - page 37 / 56
» Timed Concurrent Game Structures
Sort
View
AUTOMOTIVEUI
2009
ACM
14 years 3 months ago
Enhanced auditory menu cues improve dual task performance and are preferred with in-vehicle technologies
Auditory display research for driving has mainly focused on collision warning signals, and recent studies on auditory invehicle information presentation have examined only a limit...
Myounghoon Jeon, Benjamin K. Davison, Michael A. N...
GECCO
2007
Springer
172views Optimization» more  GECCO 2007»
14 years 2 months ago
Acquiring evolvability through adaptive representations
Adaptive representations allow evolution to explore the space of phenotypes by choosing the most suitable set of genotypic parameters. Although such an approach is believed to be ...
Joseph Reisinger, Risto Miikkulainen
CORR
2011
Springer
153views Education» more  CORR 2011»
13 years 7 days ago
On the Windfall and Price of Friendship: Inoculation Strategies on Social Networks
This article investigates selfish behavior in games where players are embedded in a social context. A framework is presented which allows us to measure the Windfall of Friendship...
Dominic Meier, Yvonne Anne Pignolet, Stefan Schmid...
MMM
2006
Springer
107views Multimedia» more  MMM 2006»
14 years 2 months ago
History-based visual mining of semi-structured audio and text
Accessing specific or salient parts of multimedia recordings remains a challenge as there is no obvious way of structuring and representing a mix of space-based and timebased med...
Matt-Mouley Bouamrane, Saturnino Luz, Masood Masoo...
IFIP
1992
Springer
14 years 23 days ago
Controller Implementation by Communicating Asynchronous Sequential Circuits Generated from a Petri Net Specification of Required
This paper presents a completely systematic design procedure for asynchronous controllers. The initial step is the construction of a signal transition graph (STG, an interpreted P...
Jochen Beister, Ralf Wollowski