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» Timed Concurrent Game Structures
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ICALP
1998
Springer
13 years 11 months ago
Metric Semantics for True Concurrent Real Time
This paper investigates the use of a complete metric space framework for providing denotational semantics to a real-time process algebra. The study is carried out in a non-interlea...
Christel Baier, Joost-Pieter Katoen, Diego Latella
FORMATS
2005
Springer
14 years 1 months ago
Average Reward Timed Games
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
B. Thomas Adler, Luca de Alfaro, Marco Faella
TLCA
2009
Springer
14 years 2 months ago
Partial Orders, Event Structures and Linear Strategies
We introduce a Game Semantics where strategies are partial orders, and composition is a generalization of the merging of orders. Building on this, to bridge between Game Semantics ...
Claudia Faggian, Mauro Piccolo
FORMATS
2006
Springer
13 years 11 months ago
Timed Alternating-Time Temporal Logic
We add freeze quantifiers to the game logic ATL in order to specify real-time objectives for games played on timed structures. We define the semantics of the resulting logic TATL b...
Thomas A. Henzinger, Vinayak S. Prabhu
MST
2010
93views more  MST 2010»
13 years 5 months ago
Atomic Congestion Games: Fast, Myopic and Concurrent
We study here the effect of concurrent greedy moves of players in atomic congestion games where n selfish agents (players) wish to select a resource each (out of m resources) so ...
Dimitris Fotakis, Alexis C. Kaporis, Paul G. Spira...