This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
This paper presents an agent strategy for complex bilateral negotiations over many issues with inter-dependent valuations. We use ideas inspired by graph theory and probabilistic ...
Valentin Robu, D. J. A. Somefun, Johannes A. La Po...
We propose dynamical systems trees (DSTs) as a flexible model for describing multiple processes that interact via a hierarchy of aggregating processes. DSTs extend nonlinear dynam...
In this paper we consider a game-theoretic dynamic model describing the exploitation of a renewable resource. Our model is based on a Cournot oligopoly game where n profit-maximizi...
Gian Italo Bischi, Michael Kopel, Ferenc Szidarovs...
We define reactive simulatability for general asynchronous systems. Roughly, simulatability means that a real system implements an ideal system (specification) in a way that pre...