abstraction of imperfect information games ANDREW GILPIN and TUOMAS SANDHOLM Computer Science Department Carnegie Mellon University Pittsburgh, PA, USA Finding an equilibrium of an...
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Abstract. Models for concurrency can be classified with respect to three relevant parameters: behaviour/system, interleaving/noninterleaving, linear/branching time. When modelling...
As has been shown, the polygon time structure overcomes the main limitations of the interval time structure, and allows to verify communication protocols, in which the explicit co...
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...