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» Timed Concurrent Game Structures
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FOSSACS
2009
Springer
14 years 2 months ago
Facets of Synthesis: Revisiting Church's Problem
In this essay we discuss the origin, central results, and some perspectives of algorithmic synthesis of nonterminating reactive programs. We recall the fundamental questions raised...
Wolfgang Thomas
VLDB
2005
ACM
397views Database» more  VLDB 2005»
14 years 7 months ago
Concurrency control and recovery for balanced B-link trees
Abstract. In this paper we present new concurrent and recoverable B-link-tree algorithms. Unlike previous algorithms, ours maintain the balance of the B-link tree at all times, so ...
Ibrahim Jaluta, Seppo Sippu, Eljas Soisalon-Soinin...
AAAI
2007
13 years 9 months ago
Concurrent Action Execution with Shared Fluents
Concurrent action execution is important for plan-length minimization. However, action specifications are often limited to avoid conflicts arising from precondition/effect inter...
Michael Buro, Alexander Kovarsky
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 27 days ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
IFM
2000
Springer
104views Formal Methods» more  IFM 2000»
13 years 11 months ago
Structuring Real-Time Object-Z Specifications
This paper presents a means of structuring specifications in real-time Object-Z: an integration of Object-Z with the timed refinement calculus. Incremental modification of classes ...
Graeme Smith, Ian J. Hayes