Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Abstract. Time and timing features are an important aspect of modern electronic systems, often of embedded nature. We argue here that in early design phases, time is often of logic...
Abstract. The paper presents a partial order reduction method applicable to networks of timed automata. The advantage of the method is that it reduces both the number of explored c...
In the first part of this paper, we present a framework for enriching arbitrary upper or domain-specific ontologies with a concept of time. To do so, we need the notion of a time ...
The theory of supervisory control of discrete event systems is extended to the real-time setting. The real-time behavior of a system is represented by the set of all possible time...