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CONCUR
2007
Springer
14 years 4 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
MODELS
2007
Springer
14 years 4 months ago
Modeling Time(s)
Abstract. Time and timing features are an important aspect of modern electronic systems, often of embedded nature. We argue here that in early design phases, time is often of logic...
Charles André, Frédéric Malle...
CONCUR
1999
Springer
14 years 2 months ago
Partial Order Reduction for Model Checking of Timed Automata
Abstract. The paper presents a partial order reduction method applicable to networks of timed automata. The advantage of the method is that it reduces both the number of explored c...
Marius Minea
LREC
2010
115views Education» more  LREC 2010»
13 years 11 months ago
A General Methodology for Equipping Ontologies with Time
In the first part of this paper, we present a framework for enriching arbitrary upper or domain-specific ontologies with a concept of time. To do so, we need the notion of a time ...
Hans-Ulrich Krieger
HYBRID
1995
Springer
14 years 1 months ago
Supervisory Control of Real-Time Systems Using Prioritized Synchronization
The theory of supervisory control of discrete event systems is extended to the real-time setting. The real-time behavior of a system is represented by the set of all possible time...
Ratnesh Kumar, Mark A. Shayman