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GAMEON
2007
13 years 9 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck
HCI
2007
13 years 9 months ago
Character Agents in E-Learning Interface Using Multimodal Real-Time Interaction
This paper describes an e-learning interface with multiple tutoring character agents. The character agents use eye movement information to facilitate empathy-relevant reasoning and...
Hua Wang, Jie Yang, Mark H. Chignell, Mitsuru Ishi...
NIPS
2007
13 years 9 months ago
Theoretical Analysis of Learning with Reward-Modulated Spike-Timing-Dependent Plasticity
Reward-modulated spike-timing-dependent plasticity (STDP) has recently emerged as a candidate for a learning rule that could explain how local learning rules at single synapses su...
Robert A. Legenstein, Dejan Pecevski, Wolfgang Maa...
CGVR
2006
13 years 9 months ago
Remote Move-Related Operation Awareness in Real-Time Internet-Based Collaborative Graphics Design Systems
Supporting awareness of other cooperators is an idea that holds promise for improving the usability of real-time distributed collaborative graphics design systems. However, networ...
Bo Jiang, Jianxv Yang
CAINE
2003
13 years 9 months ago
Optimized Implementation of Distributed Real-Time Embedded Systems Mixing Control and Data Processing
Most distributed real-time embedded systems are specified combining state diagram and data flow languages. This leads to several real-time codes which together do not necessaril...
Nicolas Pernet, Yves Sorel