We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
Timed concurrent systems are widely used in concurrent and distributed real-time software, modeling of hybrid systems, design of hardware systems (using hardware description langua...
Xiaojun Liu, Eleftherios Matsikoudis, Edward A. Le...
The characteristics of mobile environments, with the possibility of frequent disconnections and fluctuating bandwidth, have forced a rethink of traditional middleware. In particu...
This work deals with efficient barrier synchronization for wireless cluster computing where nodes communicate with each other wirelessly in one or multiple hops. Such a computing ...
We consider bit communication complexity of binary consensus in synchronous message passing systems with processes prone to crashes. A distributed algorithm is locally scalable wh...