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» Timing Games and Shared Memory
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CODES
2000
IEEE
14 years 2 months ago
Frequency interleaving as a codesign scheduling paradigm
Frequency interleaving is introduced as a means of conceptualizing and co-scheduling hardware and software behaviors so that software models with conceptually unbounded state and ...
JoAnn M. Paul, Simon N. Peffers, Donald E. Thomas
JOT
2008
105views more  JOT 2008»
13 years 10 months ago
Using Multiple Servers in Concurrent Garbage Collector
Object-oriented programming languages are being widely adopted as one of the most powerful languages due their flexibility and reusability. However, these languages suffer from me...
Ali Ebrahim El Desokey, Amany Sarhan, Seham Moawed
HOTOS
1993
IEEE
14 years 2 months ago
Object Groups May Be Better Than Pages
I argue against trying to solve the problem of clustering objects into disk pages. Instead, I propose that objects be fetched in groups that may be specific to an application or ...
Mark Day
HUC
2010
Springer
13 years 11 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
AAAI
2000
13 years 11 months ago
A Distributed Algorithm to Evaluate Quantified Boolean Formulae
In this paper, we present PQSOLVE, a distributed theorem-prover for Quantified Boolean Formulae. First, we introduce our sequential algorithm QSOLVE, which uses new heuristics and...
Rainer Feldmann, Burkhard Monien, Stefan Schamberg...