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» Timing Games and Shared Memory
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HRI
2009
ACM
14 years 4 months ago
The power of suggestion: teaching sequences through assistive robot motions
We present a preliminary implementation of a robot within the context of social skills intervention. The robot engages a human user in an interactive and adaptive game-playing ses...
Ross Mead, Maja J. Mataric
IWEC
2004
13 years 11 months ago
MMOG Player Classification Using Hidden Markov Models
In this paper, we describe our work on classification of players in Massively Multiplayer Online Games using Hidden Markov Models based on player action sequences. In our previous ...
Yoshitaka Matsumoto, Ruck Thawonmas
GECCO
2006
Springer
141views Optimization» more  GECCO 2006»
14 years 1 months ago
Coevolution of neural networks using a layered pareto archive
The Layered Pareto Coevolution Archive (LAPCA) was recently proposed as an effective Coevolutionary Memory (CM) which, under certain assumptions, approximates monotonic progress i...
German A. Monroy, Kenneth O. Stanley, Risto Miikku...
CEC
2008
IEEE
14 years 4 months ago
Path optimization for multiple objectives in directed graphs using genetic algorithms
Abstract— This paper presents a genetic algorithmic approach for finding efficient paths in directed graphs when optimizing multiple objectives. Its aim is to provide solutions...
Juan Rada, Ruben Parma, Wilmer Pereira
ACSAC
2002
IEEE
14 years 2 months ago
A Practical Approach to Identifying Storage and Timing Channels: Twenty Years Later
Secure computer systems use both mandatory and discretionary access controls to restrict the flow of information through legitimate communication channels such as files, shared ...
Richard A. Kemmerer