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» Timing Games and Shared Memory
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IPPS
2009
IEEE
14 years 4 months ago
DMTCP: Transparent checkpointing for cluster computations and the desktop
DMTCP (Distributed MultiThreaded CheckPointing) is a transparent user-level checkpointing package for distributed applications. Checkpointing and restart is demonstrated for a wid...
Jason Ansel, Kapil Arya, Gene Cooperman
JSAC
2007
127views more  JSAC 2007»
13 years 9 months ago
Mechanism-based resource allocation for multimedia transmission over spectrum agile wireless networks
— We propose to add a new dimension to existing wireless multimedia systems by enabling autonomous stations to dynamically compete for communication resources through adjustment ...
Ahmad Reza Fattahi, Fangwen Fu, Mihaela van der Sc...
SIES
2009
IEEE
14 years 4 months ago
A modular fast simulation framework for stream-oriented MPSoC
—The performance estimation of complex multi-processor systems-on-chip (MPSoC) in a reasonable amount of time and with a good accuracy becomes more and more challenging due to th...
Kai Huang, Iuliana Bacivarov, Jun Liu, Wolfgang Ha...
ACSD
2005
IEEE
169views Hardware» more  ACSD 2005»
14 years 3 months ago
Automating Synthesis of Asynchronous Communication Mechanisms
Asynchronous data communication mechanisms (ACMs) have been extensively studied as data connectors between independently timed processes in digital systems. In previous work, syst...
Jordi Cortadella, Kyller Costa Gorgônio, Fei...
PVM
2004
Springer
14 years 3 months ago
A Performance-Oriented Technique for Hybrid Application Development
In SMP clusters it is not always convenient to switch from pure message-passing code to hybrid software designs that exploit shared memory. This paper tackles the problem of restru...
Emilio Mancini, Massimiliano Rak, Roberto Torella,...