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» To FRAME or not to FRAME in Probabilistic Texture Modelling
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ICCV
2011
IEEE
12 years 9 months ago
Video Primal Sketch: A Generic Middle-Level Representation of Video
This paper presents a middle-level video representation named Video Primal Sketch (VPS), which integrates two regimes of models: i) sparse coding model using static or moving prim...
Zhi Han, Zongben Xu, Song-Chun Zhu
ICASSP
2011
IEEE
13 years 23 days ago
Efficient implementation of probabilistic multi-pitch tracking
We significantly improve the computational efficiency of a probabilistic approach for multiple pitch tracking. This method is based on a factorial hidden Markov model and two al...
Michael Wohlmayr, Robert Peharz, Franz Pernkopf
BMVC
2002
13 years 11 months ago
Practical Generation of Video Textures using the Auto-Regressive Process
Recently, there have been several attempts at creating `video textures', that is, synthesising new (potentially infinitely long) video clips based on existing ones. One way t...
Neill W. Campbell, Colin J. Dalton, David P. Gibso...
ICPR
2004
IEEE
14 years 10 months ago
Online Appearance-Based Face and Facial Feature Tracking
We propose a simple framework that utilizes online appearance models for 3D face and facial feature tracking with a deformable model. Adapting the geometrical parameters for each ...
Fadi Dornaika, Franck Davoine
EGH
2003
Springer
14 years 2 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...