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» To FRAME or not to FRAME in Probabilistic Texture Modelling
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GRAPHICSINTERFACE
2003
13 years 10 months ago
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
We introduce the Camera Aware View-dEpendent Continuous Level Of Detail (CAVECLOD) polygon mesh representation. Several techniques recently have been developed that use a hierarch...
Bradley P. Kram, Christopher D. Shaw
CGF
1999
81views more  CGF 1999»
13 years 8 months ago
Multi-layered impostors for accelerated rendering
This paper describes the successful combination of pre-generated and dynamically updated image-based representations to accelerate the visualization of complex virtual environment...
Xavier Décoret, François X. Sillion,...
PR
2008
140views more  PR 2008»
13 years 9 months ago
A spatio-temporal 2D-models framework for human pose recovery in monocular sequences
This paper addresses the pose recovery problem of a particular articulated object: the human body. In this model-based approach, the 2D-shape is associated to the corresponding st...
Grégory Rogez, Carlos Orrite-Uruñuel...
RT
2004
Springer
14 years 2 months ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...
ICCV
2001
IEEE
14 years 11 months ago
Modelling Faces Dynamically across Views and Over Time
A comprehensive novel multi-view dynamic face model is presented in this paper to address two challenging problems in face recognition and facial analysis: modelling faces with la...
Yongmin Li, Shaogang Gong, Heather M. Liddell