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» To FRAME or not to FRAME in Probabilistic Texture Modelling
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TOG
2008
235views more  TOG 2008»
13 years 9 months ago
Articulated mesh animation from multi-view silhouettes
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...
CGF
2008
157views more  CGF 2008»
13 years 9 months ago
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding
We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In cont...
Timo Ropinski, Jennis Meyer-Spradow, Stefan Diepen...
CVPR
2012
IEEE
11 years 11 months ago
The use of on-line co-training to reduce the training set size in pattern recognition methods: Application to left ventricle seg
The use of statistical pattern recognition models to segment the left ventricle of the heart in ultrasound images has gained substantial attention over the last few years. The mai...
Gustavo Carneiro, Jacinto C. Nascimento
CVPR
2000
IEEE
14 years 11 months ago
Learning in Gibbsian Fields: How Accurate and How Fast Can It Be?
?Gibbsian fields or Markov random fields are widely used in Bayesian image analysis, but learning Gibbs models is computationally expensive. The computational complexity is pronoun...
Song Chun Zhu, Xiuwen Liu
SIGGRAPH
1999
ACM
14 years 1 months ago
Stable Fluids
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ï¬...
Jos Stam