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» To FRAME or not to FRAME in Probabilistic Texture Modelling
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WSCG
2003
177views more  WSCG 2003»
13 years 10 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
ECCV
2010
Springer
14 years 2 months ago
Compressive Acquisition of Dynamic Scenes
Abstract. Compressive sensing (CS) is a new approach for the acquisition and recovery of sparse signals and images that enables sampling rates significantly below the classical Ny...
BIOID
2008
135views Biometrics» more  BIOID 2008»
13 years 11 months ago
Multimodal Speaker Identification Based on Text and Speech
Abstract. This paper proposes a novel method for speaker identification based on both speech utterances and their transcribed text. The transcribed text of each speaker's utte...
Panagiotis Moschonas, Constantine Kotropoulos
RT
2004
Springer
14 years 2 months ago
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects
We present a method for interactive rendering of dynamic models with self-shadows due to time-varying, lowfrequency lighting environments. In contrast to previous techniques, the ...
Jan Kautz, Jaakko Lehtinen, Timo Aila
CGF
2002
107views more  CGF 2002»
13 years 8 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay