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» To FRAME or not to FRAME in Probabilistic Texture Modelling
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IJCV
2008
173views more  IJCV 2008»
13 years 9 months ago
Fast Non-Rigid Surface Detection, Registration and Realistic Augmentation
We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches be...
Julien Pilet, Vincent Lepetit, Pascal Fua
TROB
2011
255views more  TROB 2011»
13 years 3 months ago
Active 3D Object Localization Using a Humanoid Robot
—We study the problem of actively searching for an object in a 3D environment under the constraint of a maximum search time, using a visually guided humanoid robot with twentysix...
Alexander Andreopoulos, Stephan Hasler, Heiko Wers...
SIGGRAPH
1999
ACM
14 years 1 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
CVPR
2004
IEEE
14 years 11 months ago
Motion Estimation by Swendsen-Wang Cuts
Our paper has two main contributions. Firstly, it presents a model for image sequences motivated by an image encoding perspective. It models accreted regions, where objects appear...
Adrian Barbu, Alan L. Yuille
ICIP
2005
IEEE
14 years 10 months ago
The role of the virtual channel in distributed source coding of video
In distributed video source coding side-information at the decoder is generated as a temporal prediction based on previous frames. This creates a virtual dependency channel betwee...
Ronald P. Westerlaken, Rene Klein Gunnewiek, Inald...