We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches be...
—We study the problem of actively searching for an object in a 3D environment under the constraint of a maximum search time, using a visually guided humanoid robot with twentysix...
Alexander Andreopoulos, Stephan Hasler, Heiko Wers...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Our paper has two main contributions. Firstly, it presents a model for image sequences motivated by an image encoding perspective. It models accreted regions, where objects appear...
In distributed video source coding side-information at the decoder is generated as a temporal prediction based on previous frames. This creates a virtual dependency channel betwee...
Ronald P. Westerlaken, Rene Klein Gunnewiek, Inald...