Sciweavers

202 search results - page 5 / 41
» To FRAME or not to FRAME in Probabilistic Texture Modelling
Sort
View
ICCV
1999
IEEE
14 years 1 months ago
Geodesic Active Regions for Supervised Texture Segmentation
This paper presents a novel variational method for supervised texture segmentation. The textured feature space is generated by filtering the given textured images using isotropic ...
Nikos Paragios, Rachid Deriche
TIP
2008
135views more  TIP 2008»
13 years 9 months ago
Nonlinear Regularized Reaction-Diffusion Filters for Denoising of Images With Textures
Denoising is always a challenging problem in natural imaging and geophysical data processing. In this paper we consider the denoising of texture images using a nonlinear reaction-...
Gerlind Plonka, Jianwei Ma
WSCG
2004
170views more  WSCG 2004»
13 years 10 months ago
An Image-Based Multiresolution Model for Interactive Foliage Rendering
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches to this problem have been presented before but the quality of their results was...
Javier Lluch, Emilio Camahort, Roberto Vivó
SI3D
1995
ACM
14 years 18 days ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
ICPR
2006
IEEE
14 years 10 months ago
View Dependent Enhancement of the Dynamic Range of Video
There are many applications for computer vision where a scene observed contains a wide range of brightness. Often, the low dynamic range of a camera limits the accuracy of informa...
Matti Niskanen