Sciweavers

202 search results - page 9 / 41
» To FRAME or not to FRAME in Probabilistic Texture Modelling
Sort
View
CN
2004
100views more  CN 2004»
13 years 9 months ago
Study of long-duration MPEG-trace segmentation methods for developing frame-size-based traffic models
Texture and temporal variations in scenes, and peculiarities of MPEG compression algorithms result in very complex frame-size data sets for any long-duration variable bit rate (VB...
Uttam K. Sarkar, Subramanian Ramakrishnan, Dilip S...
IBPRIA
2009
Springer
14 years 1 months ago
Multi-spectral Texture Characterisation for Remote Sensing Image Segmentation
A multi-spectral texture characterisation model is proposed, the Multi-spectral Local Differences Texem – MLDT, as an affordable approach to be used in multi-spectral images that...
Filiberto Pla, Gema Gracia, Pedro García-Se...
GRAPHICSINTERFACE
2003
13 years 10 months ago
Hardware-Accelerated Visual Hull Reconstruction and Rendering
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
CVPR
2006
IEEE
14 years 3 months ago
Specular Flow and the Recovery of Surface Structure
In scenes containing specular objects, the image motion observed by a moving camera may be an intermixed combination of optical flow resulting from diffuse reflectance (diffuse ...
Stefan Roth, Michael J. Black
VC
2008
100views more  VC 2008»
13 years 7 months ago
GPU-based rendering for deformable translucent objects
Abstract In this paper we introduce an approximate image-space approach for real-time rendering of deformable translucent models by flattening the geometry and lighting information...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...