This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
In this paper, we describe a method for pedagogical agents to choose when to interact with learners in interactive learning environments. This method is based on observations of h...
This paper reports on an NSF-funded effort now underway to integrate three learning technologies that have emerged and matured over the past decade; each has presented compelling ...
Constructing a student model for language tutors is a challenging task. This paper describes using knowledge tracing to construct a student model of reading proficiency and validat...
Abstract. There have been several attempts to automate knowledge acquisition for ITSs that teach procedural tasks. The goal of our project is to automate the acquisition of domain ...