This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
In recent years, we have seen a dramatic increase in the use of data-centric distributed systems such as global grid infrastructures, sensor networks, network monitoring, and vari...
In this paper we propose the model of a prototypical NLP architecture of an information access system to support a team of experts in a scientific design task, in a shared and hete...
Maria Teresa Pazienza, Marco Pennacchiotti, Michel...
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larg...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
Given a specification of communication rules in a multiagent system (in the form of protocols, ACL semantics, etc.), the question of how to design appropriate agents that can oper...