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CW
2005
IEEE
14 years 3 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
IPPS
2005
IEEE
14 years 3 months ago
Distributed Data Streams Indexing using Content-Based Routing Paradigm
In recent years, we have seen a dramatic increase in the use of data-centric distributed systems such as global grid infrastructures, sensor networks, network monitoring, and vari...
Ahmet Bulut, Ambuj K. Singh, Roman Vitenberg
IEAAIE
2005
Springer
14 years 3 months ago
AI/NLP Technologies Applied to Spacecraft Mission Design
In this paper we propose the model of a prototypical NLP architecture of an information access system to support a team of experts in a scientific design task, in a shared and hete...
Maria Teresa Pazienza, Marco Pennacchiotti, Michel...
NETGAMES
2004
ACM
14 years 3 months ago
A mobile gaming platform for the IMS
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larg...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
CIA
2004
Springer
14 years 3 months ago
Reasoning About Communication - A Practical Approach Based on Empirical Semantics
Given a specification of communication rules in a multiagent system (in the form of protocols, ACL semantics, etc.), the question of how to design appropriate agents that can oper...
Felix A. Fischer, Michael Rovatsos