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WSC
1998
13 years 10 months ago
Initializing On-line Simulations from the State of a Distributed System
In this paper, we address the complex task of initializing an on-line simulation to a current system state collected from an operating physical system. The paper begins by discuss...
Fernando G. Gonzalez, Wayne J. Davis
IJCAI
1997
13 years 10 months ago
Development of Iterative Real-time Scheduler to Planner Feedback
Planning for real-time applications involves decisions not only about what actions to take in what states to progress toward achieving goals (the traditional decision problem face...
Charles B. McVey, Ella M. Atkins, Edmund H. Durfee...
WOA
2000
13 years 10 months ago
Implementing Autonomous Reactive Agents by Using Active Objects
This paper briefly outlines the main characteristics of an ongoing research aimed at developing a support library for implementing systems based on autonomous agents. The library ...
Giuliano Armano, Eloisa Vargiu
NIPS
1993
13 years 10 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
NIPS
1996
13 years 10 months ago
Early Stopping-But When?
Abstract. Validation can be used to detect when over tting starts during supervised training of a neural network; training is then stopped before convergence to avoid the over ttin...
Lutz Prechelt