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» Tool Support for Design Pattern Recognition at Model Level
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139
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FDG
2009
ACM
15 years 7 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
121
Voted
CICLING
2010
Springer
15 years 2 months ago
A Distributional Semantics Approach to Simultaneous Recognition of Multiple Classes of Named Entities
Named Entity Recognition and Classification is being studied for last two decades. Since semantic features take huge amount of training time and are slow in inference, the existing...
Siddhartha Jonnalagadda, Robert Leaman, Trevor Coh...
148
Voted
JAISE
2011
238views more  JAISE 2011»
14 years 9 months ago
A bio-inspired system model for interactive surveillance applications
Advances in computer vision and pattern recognition research are leading to video surveillance systems with improved scene analysis capabilities. However, up to now few works have ...
Alessio Dore, Matteo Pinasco, Lorenzo Ciardelli, C...
143
Voted
CAISE
2005
Springer
15 years 8 months ago
A MDA-Compliant Environment for Developing User Interfaces of Information Systems
Abstract. To cope with the ever increasing diversity of markup languages, programming languages, tool kits and interface development environments, conceptual modeling of user inter...
Jean Vanderdonckt
153
Voted
DMDW
2000
173views Management» more  DMDW 2000»
15 years 4 months ago
A quality-based framework for physical data warehouse design
Data warehousing is a software infrastructure which supports OLAP applications by providing a collection of tools which allow data extraction and cleaning, data integration and ag...
Mokrane Bouzeghoub, Zoubida Kedad